
     README.TXT - Advanced Rendering Techniques Demo Readme

     Designed and coded by Ben Houston
     E-mail: w_houston@mail.public.net


Introduction

     Until very recently it was thought to be impossible to do such advanced
     rendering techniques as smooth phong shading, realistic bump mapping,
     and beautiful textures on the average personal computer.  This is my
     attempt to prove that good looking real time rendering is possible on a
     fast 486 computer let alone a Pentium.


The Presentation

     The demo will first initialize it's self, it will run through each of
     the following listed effects and finally it will terminate.  The demo
     requires about 540 kb of free memory.  The video mode used is 320 pixels
     by 200 pixels with 256 colors.  This demo have been preset to run at
     maximum 18.2 frames per second.  Only the palettes and lighting tables
     are pre calculated.  All object rotation, shading and triangle filling
     is in done in real time.


Runtime Controls

     Press 'space bar' to skip to the next effect or press 'escape' at
     any time to quit.


Order of Effects

     1. Plastic Phong Shading
          A shining smooth blue surface reflecting a white light.
     2. Bumpy Plastic Phong Shading
          A shiny but now bumpy blue surface.
     3. Chrome Reflection Mapping
          A metallic surface that reflects it's surroundings.
     4. Bumpy Chrome Reflection Mapping
          A metallic and bumpy surface.
     5. Phong Shaded Texture
          A shiny smooth colorful rock texture being lit by a white light.
     6. Bumpy Phong Shaded Texture
          Now the textured rock surface is bumpy. (not to effective)
